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Siege[]

Territorial control in Dawntide is decided by who holds its military buildings (towers, castles etc) and as such any attempt to seize another faction's territory for your own faction will involve siege warfare. A faction that wishes to take a castle, for instance, must overcome several obstacles.

If the attackers make it past all these obstacles and reach the castle's flag, the flag will be hauled and replaced with the attacking faction's flag, a 24-hour countdown will start and a warning is sounded to the faction owning the castle. If the 24 hours go by without the castle's owners retaking the flag, the castle and all its attached territory, buildings and stored wares and resources immediately switches hands and becomes the property of the attacking faction.

However, if the owning faction manages to retake the castle, the 24-hour clock is stopped and a new 12-hour clock is started for the owning faction. From that point on, each faction's clock only counts down when they hold the castle, and whichever clock reaches zero first determines the new owner of the castle. This means that castle sieges are affairs that can go on for more than a day in real time, and will usually consist of a prolonged series of battles requiring a huge investment of resources on the attacker's part, discouraging the '2am attack' strategy commonly employed in games that feature territorial conquest.

Guard Posts[]

Outlying guard posts from where guards will patrol the territory and respond to any other guards under attack. These are meant to deter small groups of vandals or bandits rather than hold off a serious attack

Castle Towers[]

The castle towers, who will fire on any attackers outside the walls. To breach the walls or gates of a castle you will need siege machinery, which is expensive and slow to build and will most likely need transport by sea to the territory in question unless you have the time to assemble it on the spot.

Castle Defenders[]

The castle guards and any player defenders inside the walls, who will attempt to stop the attackers from reaching the castle flag.

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