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Character Topics: Getting Started, Character Attributes, Races, Skills, Perks


At skill levels 40, 60 and 80 you may pick a perk from that skill's listed below. Pre-requisites are shown in paranthesis.


Profession SkillsEdit

AlchemyEdit

  • Alchemist: -50% time to brew potions
  • Expert Alchemist (75 alchemy, Alchemist perk): 2% chance of making an exceptional item every time you brew a potion (exceptional items have their quality increased by 25%)
  • Herb Scrounger (25 herbalism): Every time you brew a potion, there is a 10% chance for each component that it is not used up
  • Cautious Mixer (8 INT): Halves the minimum chance of crafting failure when brewing potions


BlacksmithingEdit

  • Armorsmith (50 blacksmithing, 10 CON): +5% to quality of all armor crafted
  • Weaponsmith (50 blacksmithing, 10 STR): +5% to quality of all weapons crafted
  • Forger: -50% damage to tool
  • Expert Forger (75 blacksmithing, Forger perk): 2% chance of making an exceptional item every time you craft armor or weapons (exceptional items have their quality increased by 25%)

BrewingEdit

CarpentryEdit

  • Builder: +10% to progress added with each house building action
  • Expert Carpenter (75 carpentry, Carpenter perk): 2% chance of making an exceptional item every time you make an item with carpentry (exceptional items have their quality increased by 25%)
  • Carpenter: -50% damage to tool
  • Expert Builder (50 carpentry, Builder perk): +15% to progress added with each house building action (stacks with Builder)


CookingEdit

  • Rapid Cook (10 DEX, Quick Cook): -25% to cooking time
  • Quick Cook (8 DEX): -25% to cooking time
  • Chef: +5% to quality of all cooked food
  • Gourmet (75 cooking): +20% to effect of all food eaten by player


EnchantingEdit

FletchingEdit

  • Quick Fletching: -50% to fletching time when making arrows
  • Expert Bowyer (75 fletching, Bowyer perk): 2% chance of making an exceptional item every time you make a bow (exceptional items have their quality increased by 25%)
  • Bowyer (50 fletching, 8 STR): +5% quality to all bows you make
  • Fletcher (50 fletching, 8 DEX): +5% quality to all arrows you make

HerbalismEdit

  • Quick Harvest (8 DEX): -25% to harvesting time
  • Expert Herbalist (75 herbalism, 10 INT): For every object successfully collected, 33% chance of collecting one extra of the same object
  • Preserver: Harvested plants have their respawn time reduced by -25%
  • Plant Lore (50 herbalism): +20 resistance to poison


JewelcraftingEdit

LumberjackingEdit

  • Quick Foresting (8 STR): -25% to lumberjacking time
  • Expert Woodsman (75 lumberjacking, Woodsman perk): +5% to quality of all lumberjacked timber (harvested objects with material timber)
  • Woodsman: -50% damage to tool
  • Caretaker: Harvested trees have their respawn time reduced by -25%

MiningEdit

  • Quick Mining (8 STR): -25% to mining time
  • Expert Prospector (75 mining, Prospector perk): +5% to quality of all mined ore (harvested objects with material ore)
  • Prospector: -50% damage to tool
  • Lodefinder (50 mining, 10 INT): Every time you mine, there is a 20% chance that no resoures are subtracted from the vein you were mining

NavigationEdit

SkinningEdit

  • Quick Skinning (8 DEX): -25% to skinning time
  • Expert Hidesman (75 skinning, Hidesman perk): +5% to quality of all skinned hides (harvested objects with material_hide)
  • Huntsman (25 marksmanship): +10% ranged damage to animals (AI with either a predator or a prey category)
  • Hidesman: -50% damage to tool


StealthEdit

TamingEdit

TailoringEdit

  • Leatherworker (50 tailoring, 10 DEX): +5% to quality of all armor crafted
  • Weaver (50 tailoring, 10 DEX): +5% to quality of all clothing crafted
  • Tailor: -50% damage to tool
  • Expert Tailor (75 tailoring, Tailor perk): 2% chance of making an exceptional item every time you craft armor or clothing (exceptional items have their quality increased by 25%)

ThieveryEdit

CombatEdit

AxesEdit

BlockEdit

  • Shieldwall: Glancing hits against you do 25% less damage when wielding a shield
  • Defend (75 block): All nearby group members benefit from the armor class of your shield (does not stack with a second defend, if they are also using a shield only best value is used)
  • Veteran: -25% damage to health of shield
  • Shield Bash (50 block): Unlocks 'shield bash' attack


Heavy ArmorEdit

  • Deflect Blade (75 heavy armor): +10 slashing resistance and +5 piercing resistance when wearing all heavy armor
  • Veteran: -25% health damage to heavy armor
  • Metal Skin (10 STR): +10% to force generation and -10% to force loss when wearing all heavy armor
  • Knight (50 heavy armor): +5% to damage when using two handed weapons and wearing all heavy armor

Light ArmorEdit

  • Dodge Strike (75 light armor): +10 piercing resistance and +5 crushing resistnace when wearing all light armor
  • Veteran: -25% health damage to light armor
  • Quickness (10 DEX): +10% to speed generation and -10% to speed loss when wearing all light armor
  • Second Skin (50 light armor): Reduce all skill penalties for wearing light armor by half

Long BladesEdit

Medium ArmorEdit

  • Absorb Blow (75 medium armor): +10 crushing resistance and +5 slashing resistance when wearing all medium armor
  • Veteran: -25% health damage to medium armor
  • Focus (10 CON): +10% to balance generation and -10% to balance loss when wearing all medium armor
  • Shieldbearer (50 medium armor): +5 armor class when using a shield and wearing all medium armor

MacesEdit

MarksmanshipEdit

  • Quick Shot (10 DEX): +20% to speed generation when using missile weapons
  • Strong Draw (10 STR): +20% max range when using missile weapons
  • Pierce Armor: -20 to target's piercing resistance (down to a minimum of 0) when using missile weapons
  • Flurry of Shots (50 marksmanship): Unlocks 'flurry of shots' attack

Martial ArtsEdit

PolearmsEdit

Short BladesEdit

SorceryEdit

AlterationEdit

  • Spiritualist :+4% to spirit and aspect spells
  • Focuser : +4% to focus spells
  • Quickening +4% to speed spells
  • Tactician : +4% to Tactics spells

PreservationEdit

  • Guardian +2% to Aegis Spells
  • Warder +4% to Ward Spells
  • Armorer +6% to Harden Armor and Ghost Armor
  • Healer +4% to Strength of Aid, Rejuvination, Regeneration

NecromancyEdit

  • BoneWalker -5% upkeep for pets
  • Plaguebearer +3% to disease spells
  • Serpent +3% to poison spells
  • Warlock +4% to Curse Spells

IllusionEdit

  • Beguiler -5 resists to Trance spells
  • Shapeshifter +20% duration to shape shift spells
  • Illusionist -10% mana upkeep for illusion spells
  • Spectre +4% to invisibility and shadow wal


ElementalismEdit

  • Fire Mage +2% to fire spells
  • Ice Mage +2% to ice spells
  • Lightning Mage +2% to lightning spells
  • Shield Mage +4% to elemental resistance spells